namespace OpenGL;

public enum TextureParameterName
{
	TextureBorderColor = 4100,
	Red = 6403,
	TextureMagFilter = 10240,
	TextureMinFilter = 10241,
	TextureWrapS = 10242,
	TextureWrapT = 10243,
	TexturePriority = 32870,
	TextureDepth = 32881,
	TextureWrapR = 32882,
	TextureWrapRExt = 32882,
	DetailTextureLevelSgis = 32922,
	DetailTextureModeSgis = 32923,
	ShadowAmbientSgix = 32959,
	TextureCompareFailValue = 32959,
	DualTextureSelectSgis = 33060,
	QuadTextureSelectSgis = 33061,
	ClampToBorder = 33069,
	ClampToEdge = 33071,
	TextureWrapQSgis = 33079,
	TextureMinLod = 33082,
	TextureMaxLod = 33083,
	TextureBaseLevel = 33084,
	TextureMaxLevel = 33085,
	TextureClipmapCenterSgix = 33137,
	TextureClipmapFrameSgix = 33138,
	TextureClipmapOffsetSgix = 33139,
	TextureClipmapVirtualDepthSgix = 33140,
	TextureClipmapLodOffsetSgix = 33141,
	TextureClipmapDepthSgix = 33142,
	PostTextureFilterBiasSgix = 33145,
	PostTextureFilterScaleSgix = 33146,
	TextureLodBiasSSgix = 33166,
	TextureLodBiasTSgix = 33167,
	TextureLodBiasRSgix = 33168,
	GenerateMipmap = 33169,
	GenerateMipmapSgis = 33169,
	TextureCompareSgix = 33178,
	TextureCompareOperatorSgix = 33179,
	TextureMaxClampSSgix = 33641,
	TextureMaxClampTSgix = 33642,
	TextureMaxClampRSgix = 33643,
	TextureLodBias = 34049,
	DepthTextureMode = 34891,
	TextureCompareMode = 34892,
	TextureCompareFunc = 34893,
	TextureSwizzleR = 36418,
	TextureSwizzleG = 36419,
	TextureSwizzleB = 36420,
	TextureSwizzleA = 36421,
	TextureSwizzleRgba = 36422
}
